3 blind mice
- Deal 3 rows of 7 cards visible then 3 cards hidden
- Deal 2 rows of 10 cards all visible
- The remaining 2 cards are dealt separately facing up as a reserve
- You build piles down in suit
- Groups of cards can be moved regardless of any sequence. Any face up card can be moved to make a build
- All the cards covering it are moved together as a unit. If, during play, any closed cards become the top card of a pile it turns face up
- Empty columns may be filled with a King or group of cards headed by a King
Accordion
- Deal 10 single cards face up in columns
- You can move a card [pile] one left over the cards beside it if the top cards have the same suit or value
- You can move a card [pile] 3 left if it matches in the same way
- When no more moves, close the piles up and deal more cards so you have 10 again
- Move the cards in the same way again
- Objective all cards dealt and less than 5 piles left
Aces Up
- Aces high. deal 4 cards face up
- If there are two or more cards of the same suit, discard the lowest one
- When no more moves you can move a single card to an empty hole. Repeat moves
- Then deal 4 new cards out and repeat
- To win have 4 aces left